How To Add ‘Juice’ and ‘Feeling’ To Your Game.
The not-so-obvious and subtle techniques that are easy to implement and will make your game subconsciously more fun.
What ‘feedback’ is, and how to do it right.
Common mistakes most game developers make with game ‘feel’, and how avoiding those mistakes will make your game stand out.
How to make your game look and feel amazing by learning a small handful of concepts versus a ton of useless tactics that are different for every game.
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We’ll talk about:
Feedback
Audio Cues
Lerping & Sine/Cosine waves to add visual juice
Camera techniques to emphasize feedback and highlighting
2D Bloom/Emissions to make elements pop
Interactables/Destructables
Manipulating the foreground to add immersion
Pacing and how changing visuals can benefit gameplay mechanics
Exaggeration techniques and how over/underdoing it can ruin your game
End notes and techniques that you can use to make your game stand out
About 2D In Unity
Welcome to 2D In Unity, a blog dedicated to the world of 2D pixel art games created with Unity. Join us as we explore the realm of top-down RPG games, specializing in 2D visual effects and shaders.